Space Quest is a series of adventure games by Sierra. You play Roger Wilco a space janitor who has a tendency to attract trouble and stumble into dangerous or interesting situations.
Title: Space Quest 1 – The Sarien Encounter, Space Quest 2 – Vohaul’s Revenge, Space Quest 3 – The Pirates of Pestulon, Space Quest 4 – Roger Wilco and the Time Rippers, Space Quest 5 – The Next Mutation, and Space Quest 6 – Roger Wilco in the Spinal Frontier
Price: $9.99 for 3 at GOG.com or free at the Internet Archive (Space Quest I, Space Quest 2, Space Quest 3, Space Quest 4, Space Quest 5 demo, Space Quest 6); Physical copies on eBay.
My Review of Space Quest
Space Quest 1 – The Sarien Encounter was something of a hybrid between earlier text and point-and-click adventures. The game presents the player with a visual environment but commands are given through text. This caused problems for me since it was unclear what objects were in the room and how to interact with them. Space Quest 2 – Vohaul’s Revenge had better — more detailed — graphics which made it easier to identify things in the world.
I didn’t enjoy the mini-games or mech battle in Space Quest 3 – The Pirates of Pestulon. I did enjoy decrypting the hidden distress message left by the Two Guys from Andromeda, I found that quite easy.
Space Quest 4 – Roger Wilco and the Time Rippers was my least favorite of the series, (except maybe Space Quest 6) due to its timed events and tedious burger assembly mini-games. Though, this game did have my favorite arcade game, Ms. Astro Chicken.
Space Quest 5 – The Next Mutation was my favorite of the six games. It primarily parodies Star Trek of which I am a fan and I really enjoyed commanding the ship.
Space Quest 6 – Roger Wilco in the Spinal Frontier was plagued by bugs and a lack of clear direction for the character. Roger Wilco starts this adventure on a planet for shore leave. The player is not given any direction what to do next. The only way to advance the story is to talk to a random guy walking aimlessly through the streets — twice. And as I got near the end of the game I finally had to stop playing because I encountered a bug that I couldn’t get around. I may have enjoyed this game if not for that.
As I said in my Zork trilogy review, I am not a fan of text adventures and inputting text commands in the first of these games was still tiresome. But Space Quest relies less on mazes so you aren’t too likely to get lost. Still, I used the guides at Roger Wilco’s Virtual Broom Closet, and Dilandau3000’s videos for Space Quest 5 and Space Quest 6, quite heavily.
What do you think of these games? Leave a comment.